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Changing The Interface... by scheherazadenerai Changing The Interface... by scheherazadenerai
... to be more suitable for 3DS Max/Maya/Softimage users.

This tutorial focuses on changing 4 main things about the Blender interface:

1) Change Right Mouse Select to Left Mouse Select
2) Make the rotation more familiar to Max/Maya/Softimage users
3) Enable deselecting by clicking outside the object
4) Enable click-and-drag 'Marquee' selection

based on techniques mentioned in this thread: [link]

The reason I made this tutorial is that when I was a real 3D newbie, I was at a loss with things like this. It's only now, after having done a 3D module and feeling more confident about it as a whole, that I feel I can work out things like this by experimenting.

Also, the above thread is the only documentation I could find on the subject of deselection and marquees.

NOTE: This tutorial was made for Blender version 2.5.7b. If you have an version of Blender, the 'Mesh' heading may instead be named 'View3D Edit Mode'. This tutorial will not work in versions of Blender before 2.5 (as covered in the thread above).

I hope this helps someone anyway.
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:icondarthbartus:
DarthBartus Featured By Owner May 16, 2011
Why would anyone change Blender to behave like Max? :lmao:
Anyway, seems like good job, although I've never used Max for longer than half an hour ;)
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:iconscheherazadenerai:
scheherazadenerai Featured By Owner May 16, 2011   Digital Artist
Because the rotation made me feel like I was on a rollercoaster! XD

I only started using 3DS Max when my course made me, I'm a Softimage person really :P I'm just starting out with Blender! Take it you're a blender fan?
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:icondarthbartus:
DarthBartus Featured By Owner May 16, 2011
Yup. Although tried few more apps (Max, Maya, Modo), and I like some of the tools, I never managed to get used to their controls. Anyway, I think Blender is awesome, and some of the guys who transfered from Max to Blender are not going back now :D

And about rotation: just press "r" and "shift" to rotate slower, or "ctrl" to rotate in steps of 5 degrees. You can also press x,y and z to limit rotation to a speciffic axis, or double-press them to rotate by object's normal. But you probably already know that ;)
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:iconscheherazadenerai:
scheherazadenerai Featured By Owner May 16, 2011   Digital Artist
I'm looking forward to using Blender, now they've updated the interface it's so much easier to use!! I hope I can get results like you have (assuming Blender is what you used to make the models in your gallery?). I hope I can use it to make stuff with Sculptris or MeshMixer too :)

It was more that the rotation would make me fly upside down all the time, and I've never known a 3d program do that. Thankfully switching it to turntable fixed it for me :)
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:icondarthbartus:
DarthBartus Featured By Owner May 17, 2011
Thanks! Yeah, they've been made with blender, though they're really dated as of now. I mean, I did most of them hell lot of time ago, and I feel my skills developed much from that time :D

Anyways, dunno about MeshMixer, but Sculptris usually has no problems cooperating with Blender (as long as you remember to make your meshes closed, normals directed outside and triangulate your meshes), just export your model to .obj, import into Sculptris, have some sculpting fun, export back into .obj, and import sculpted mesh into Blender. Blender Sculpt Mode is pretty powerful as well, and although it lacks few features (mask mostly), it's still pretty comfortable, powerful and performance is not bad at all (I can operate on meshes with polycount of up to 8 million quads on my shitty GeForce GT 240 using just one single trick :D)
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:iconscheherazadenerai:
scheherazadenerai Featured By Owner May 23, 2011   Digital Artist
Yeah, I spent a couple of days comparing them both and I think I prefer Sculptris. For one thing it doesn't crash... :P

So is Blender Sculpt like Sculptris then? Does it have dynamic tessellation?
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:icondarthbartus:
DarthBartus Featured By Owner May 26, 2011
Nope, however it's being currently worked on by some guy (it's called Unlimited Clay)
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